I’d love to be able to chat with friends as I do on my Xbox easily but it’s just not as simple.
Obviously, Nintendo’s online infrastructure hinders the game. Now that I got the confession out of the way that Salmon Run is my favorite thing in Splatoon 2, I want to talk about why and how it compares to other wave-based game modes in other games and why it’s the most fun. When I play Splatoon 2, I only want to do one thing, and that one thing is shooting the green guts out of Steel Eels, Stingers, and Scrappers! I think I like Salmon Run even better! As practically perfect that the inkredible gameplay is for multiplayer, it is somehow suited even better for Salmon Run. However the more I play this marvelous multiplayer, the more I realize something that shocks me. game.” epidemic that many gamers deal with (me included). Splatoon 2’s regular online multiplayer is so enjoyable, and it’s one of the kings of the “one. So to see Splatoon 2 doing so well on the Switch, with a trajectory that looks to be the complete opposite of the Wii U, I can’t help but be happy for Nintendo. The original Splatoon for the Wii U was a surprising success and one of my personal favorite games on the failed console. That mode is called “Salmon Run.” And while I was instantly intrigued by its announcement, I can say that now that I’ve put weeks into the game mode, my love for Salmon Run far outshines what I even imagined. On April 12 (2017), in a Nintendo Direct dedicated to Splatoon 2, Nintendo announced a new mode coming to the inktastic multiplayer shooter. And fun is the bottom line for video games, isn’t it? If it’s not my favorite, it is certainly the most fun. Because in actuality I’m finding out that there’s a new wave-based co-op game that might be taking the top spot. Just a few sentences ago I made a statement about my favorite “horde” style game-I may have to walk that back already. It’s sorta an apple to oranges comparison, but apples and oranges are still both fruits after all. To directly compare Gears of War’s Horde mode to Zombies in Call of Duty isn’t really fair. Now obviously each of these games has their own spin on the game mode. To this day it is my favorite of all the “horde” style modes. My next step was backtracking to Call of Duty: World at War, and this is where my love for the Zombies mode took off like a forest fire. And wow was it fun! I was instantly hooked. I wasn’t at the time the biggest Gears fan, but when Bungie gave its own spin on it, I was in. My own personal start to the wave-based subgenre was in Halo 3 ODST’s firefight. And soon after, games like Halo, Mass Effect, Killing Floor, and Call of Duty all adapted a similar style of wave-based co-op fun. Although this feature was sprinkled into several games, it was arguably Gears of War’s “horde-mode” that helped popularize the game-mode. One of the reasons to be thankful for that is the wave-based hoard style co-op games that have found their way into many shooters over the past decade. Thankfully, like the ebb and flow of the tide, co-op games have found a nice place in modern gaming.
Who can forget the hours, nay days and months and years that many of us put into games like Mario Kart 64 and Golden Eye? Playing cooperatively in that era of gaming was slightly less popular than knocking your buddy out of first place with a blue shell. In the arcades or on the NES we had plenty of games that took advantage of good old “player two.” Once three-dimensional games came into the picture, it seemed that co-op took a bit of a back seat to either single player epics or competitive multiplayer action.